Dev Update #3


The is probably the last devlog for this project. It's getting close to the end of the jam now. After letting my wife play the game, I realized that a tutorial was absolutely necessary. The first few levels were therefore designed to guide you through how to play the game. I found a few issues while playtesting that needed to be resolved before I could build out the remaining levels. 

I needed to prevent players from being able to draw endlessly. The game would be too easy if you didn't have restrictions on your path. I implemented a 5 second timer which, when elapsed, stops you from being able to draw anything further. This forces you to use the path repeating mechanic because you won't be able to draw the entire path that the butterfly needs to travel sometimes.

I finished up the title screen with credits. I used a bunch of assets from opengameart.com. The last thing to do is build out the levels. I'm designing them on paper first before coding them up. See below for some level designs. Hopefully I'll be able to do around 15-20 levels before the jam is done.


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