Dev Update #2


The structure of the game is now complete. I focused on building out the framework for supporting levels and advancing from one level to the next. Levels consist of one or more collectibles and may or may not have obstacles. I have to build each level by hand. I'm hoping to have at least 20 done for the jam. The first few will be tutorial levels that I still need to make.

Obstacles can be either static or moving along a path. I can dynamically define paths during level setup. I tried to complete all of the game states such as the game over state (if the player hits an obstacle or leaves the screen without blooming all the seeds), the level done state (all seeds bloomed and the player leaves the screen) and the max level reached screen. 

I also worked on the title screen for the game and all of the music and sounds. With these in place, all that remains to do is build out the levels.

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